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Finally, version 1.0 is complete! This has been a project for me the past several weeks. I'd especially like to thank :icontwoscrewsloose:, :iconravenworks:, and my friend Peter for their help with playtesting and coding.

Safehouse is a resource management game set in a post-apocalypse setting overrun by zombies. Though there is a win condition, it is possible to simply refuse to evacuate the city and play the game as though it were a nonstop resource game. Instructions for the mechanics of the game should be in the How To Play section.

Edit: Some spelling fixes, fixed a nasty font error involving Linux.

Made in Flash 6.
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:iconodie217:
odie217 Featured By Owner Dec 9, 2012  Student Photographer
resident evil outbreak file 3 safehouse scene
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:iconcommand12000:
Command12000 Featured By Owner Feb 16, 2010
Very interesting concept for a zombie game I actually wish they have survivor strategy games like this.

I mean it would be fun to micromanage something like this and maybe even have a situation where you can actually if you play your cards right out last the zombies. Even establish salvaging stations in your safe house or identify where other safe houses are so if one needs to be abandoned they can find where they can regroup. Or even set up traps that only zombies would fall into like obvious rotating blades in an open area.

This is a very refreshing change in zombie attacking games.
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:iconadeptomega:
AdeptOmega Featured By Owner Feb 18, 2010
Thanks for your feedback. :)

It's been a long time since I've worked with Flash, but what I've wanted to do since making this is make a beefed-up version with more detailed survivor info (randomly generated names, maybe some slight perks like 'this guy knows first aid') and the ability to inhabit different buildings (like, say, a power plant or radio station.)

A defense- and resource-management focused approach to the zombie apocalypse would be a nice change from the usual 'shoot lots of zombies' approach.
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:iconcommand12000:
Command12000 Featured By Owner Feb 20, 2010
Maybe even like.

Name: George Sanders
Occupation: Accountant.
Useful abilities: Keep track of supplies and give a general idea about how much supplies will be expened in the near future.

Or also a Hunter who is good at tracking and he can aid in avoiding Zombie groups with his tracking abilities.

I mean thier is so much untapped potenchial for a micromanaging game in this field there would be alot of things one could do with it.
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:iconadeptomega:
AdeptOmega Featured By Owner Feb 21, 2010
It would be really awesome, no? :)
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:iconcommand12000:
Command12000 Featured By Owner Feb 22, 2010
ya it would.
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:iconsatacross:
satacross Featured By Owner Nov 8, 2009
AwEsOmE!
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:iconmaniakmonkey:
ManiakMonkey Featured By Owner May 22, 2009  Hobbyist General Artist
Ha! Beat it on igloo XD
Great game
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:iconadeptomega:
AdeptOmega Featured By Owner May 23, 2009
Thank you! :D
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:iconmaniakmonkey:
ManiakMonkey Featured By Owner May 23, 2009  Hobbyist General Artist
No prob
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:iconlathrine:
Lathrine Featured By Owner Nov 11, 2008
Final Count-
89 days in a hospital
I was the sole survivor
Zombie activity was high, but I was largely left alone.
Barricade strength was, ah, completely torn to shreds.

Well... I survived a good five days being the only on there with high zombie activity. I'd say that isn't too bad... ^^;
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:iconadeptomega:
AdeptOmega Featured By Owner Nov 12, 2008
Ha! Congratulations. :)
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:iconlathrine:
Lathrine Featured By Owner Nov 12, 2008
Thanks! :) It's a great game.
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:iconmateshu:
Mateshu Featured By Owner May 7, 2008  Hobbyist Traditional Artist
Ok. 47 days in Fast Food Joint xD
I know. Poor result. But game is briliant xD
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:iconadeptomega:
AdeptOmega Featured By Owner May 7, 2008
Hee, thank you. ^^
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:iconmateshu:
Mateshu Featured By Owner May 6, 2008  Hobbyist Traditional Artist
Very cool :D
Pity I can't finish it now. It's very late and I have to get up early :/ Ehh... I went so far... shame I can't save.
But I'll be back! xD
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:iconadeptomega:
AdeptOmega Featured By Owner May 6, 2008
Keen! Thank you! ^^
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:iconmolasar-ara-tyzel:
Molasar-Ara-Tyzel Featured By Owner Apr 25, 2008
This is many shades and flavors of win!
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:iconkibblesnbits1053:
kibblesnbits1053 Featured By Owner Jan 27, 2008  Student Writer
8 days in the hospital. I think you need to make it obvious that the building has to be repaired and powered. I was up to about 22 days, until I started a new game and re-read the instructions. lol. Otherwise, very cool game.
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:iconadeptomega:
AdeptOmega Featured By Owner Jan 27, 2008
Hee. Well, I wanted to leave the option for an endless-survival-mode open, which was what the initial coding was geared towards. The win condition was added about 2/3rds of the way through, to give players something to work towards, as well as making Utility have a purpose.
Thanks for the feedback. :)
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:icondaughteroffenris:
DaughterofFenris Featured By Owner Jan 27, 2008  Hobbyist Photographer
Yay! I won! Hehehe Fun little game!
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:iconadeptomega:
AdeptOmega Featured By Owner Jan 27, 2008
Thank you. ^^
Reply
:iconbe-your-hero:
be-your-hero Featured By Owner Jan 23, 2008
it took me 8 days in the mall but when i did it in the gun store i took so long i didn't even try to finish -.-
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:iconwayworth:
wayworth Featured By Owner Jan 18, 2008
Fun game, I really enjoyed it. I played it twice, once in the pub, it took me 39 days to win and I lost 6 survivors, and again in the mall, which took only 9 days, and lost no one.
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:iconadeptomega:
AdeptOmega Featured By Owner Jan 18, 2008
Nine days is pretty good. I've found that survivor population and starting resources tend to be the primary determinants of game speed, and the mall has both in spades. :)

Thanks for the feedback.
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:iconfanafox:
fanafox Featured By Owner Jan 18, 2008  Student General Artist
Yay, I won. XD Pretty nifty.
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:iconadeptomega:
AdeptOmega Featured By Owner Jan 18, 2008
Thank you!
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:iconsdragon029:
SDragon029 Featured By Owner Jan 18, 2008
Cool game but it just never seems to end.
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:iconadeptomega:
AdeptOmega Featured By Owner Jan 18, 2008
Thank you.

There is a win condition, but yeah, it takes a while to reach that condition; you need to repair and power the safehouse, and then click 'Evacuate City'.
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:iconsdragon029:
SDragon029 Featured By Owner Jan 19, 2008
ah but it is a really good concept
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